Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The steppe chieftains are titled Khans, serving as both statesmen and generals. They have discovered the advantages of leading from behind, urging their fellows on before them. Before a battle it is customary for them to mingle with the soldiers, goading them on with threats, promises, insults or just primal bellows. Anything to spur them into a towering rage. Nearly everyone who has fought the orcs of the steppe has spoke of the unnerving roars of the orcish leaders.
Despite this, Khans are more then ready to enter the fray against any especially audacious enemy that seeks to challenge them. Often, while retaining their flail, they focus on using the axe as they are considered too valuable an asset to risk in daredevil charges.
Note speciali: Il comando di questa unità rende le unità alleate adiacenti più efficienti in combattimento, ma ciò vale esclusivamente per le unità di livello inferiore.When used on the offensive the intimidation of a Khans charging flail attack decreases the damage he takes in retaliation. This only effects enemies of equal or lesser level.
Avanza da: | Vanguard |
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Avanza come: | |
Costo: | 40 |
PF: | 68 |
Movimento: | 5 |
PE: | 100 |
Level: | 3 |
Allineamento: | caotico |
ID | Khaganate Khan |
Abilità: | comando |
flail impatto | 15 - 2 ravvicinato | dread | |
battle axe lama | 10 - 4 ravvicinato |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | -20% |
freddo | 20% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 3 | 40% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 1 | 40% |
Foresta | 2 | 60% |
Impervio | 99 | 20% |
Invalicabile | 99 | 90% |
Montagne | 3 | 50% |
Palude | 3 | 30% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 60% |